An Android arcade game where the objective is to dodge the debris flying towards your ship. The debris locations and size are pseudo‐randomly generated so should make replayability a bit more unpredictable.
Was created for a university assignment that was cancelled, but I decided to complete it anyway in a weekend. It uses my lecturer’s library for the backend which wrapped OpenGLES.
I had to overcome a lot of problems during this assignment as my lecturer’s library was closed source, so I had to use trial and error to find out how to even the simplest things (Part of the reason why it was cancelled).