Dodge The Debris

Key Details

  • Uses the Android Native Development Kit
  • Was created in a weekend
  • Used a lecturer's OpenGLES wrapper

About

An Android arcade game where the objective is to dodge the debris flying towards your ship. The debris locations and size are pseudo‐randomly generated so should make replayability a bit more unpredictable.
Was created for a university assignment that was cancelled, but I decided to complete it anyway in a weekend. It uses my lecturer’s library for the backend which wrapped OpenGLES.
I had to overcome a lot of problems during this assignment as my lecturer’s library was closed source, so I had to use trial and error to find out how to even the simplest things (Part of the reason why it was cancelled).